Working with Anthropic’s new model feels like being a patron, not a wizard
Ethan Mollick got early access to Anthropic’s new Fable model and came away unsettled — not by what it couldn’t do, but by how little he had to. He gave it one ambitious prompt: build a researched and beautiful isochronic travel-time map, and watched it spawn cheaper sub-models to gather 2,200 flights and rail…



