Mac Schwerin reports on the use of 1993's Doom to illustrate the computing power of random gadgets with screens, from alarm clocks to pregnancy tests: "The Monster-Slaying Game You Can Play Almost Anywhere."
Doom's most entertaining developments happen in the shadow of the franchise, where fans resurrect the original g…
Keep reading with a 7-day free trial
Subscribe to Boing Boing to keep reading this post and get 7 days of free access to the full post archives.