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A retrospective of shadows in 3D games
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A retrospective of shadows in 3D games

A retrospective of illusions, in other words

Rob Beschizza / Boing Boing
Oct 30, 2024
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A retrospective of shadows in 3D games
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Severance/Blade of Darkness

Real-time ray-tracing is the hot thing in video games, but the reality is that what you see in those worlds has generally been a collection of ingenious physical and visual shortcuts, approximations and illusions crafted to make you think it's all being rendered in light. At 30fps.net, Pekka Väänänen takes us on a retrospectiv…

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